Clash Royale Graveyard Pekka Wizard Deck | Pekka Sparky Deck
Hi Guys Graveyard Pekka Wizard Deck AveragePichu here Also Check Out Here Top 13 February 2018 Meta Decks and as I said Graveyard Pekka Wizard Deck I would post a guide when I reached 5k, but I haven’t reached yet well My Graveyard Pekka Wizard Deck is level 11/9/5.5/2.5 with P.E.K.K.A, Sparky, Graveyard, Wizard, Skeletons, Bats, Zap, and Tornado.
My season highest is 4557, and my best season (the month of 2v2) is 4740, which was gotten with slightly lower levels So come and take alook at this Pekka Wizard Deck guide Also Check Out Here Top 13 February 2018 Meta Decks
Graveyard Pekka Wizard Deck Card Roles:
P.E.K.K.A: During single elixir, she’s exclusively for defense unless you have a bad starting hand and are impatient. No troop that touches the ground can get through her, and she can stop most any push with ease. If you ARE impatient (like me, and it’s a bad habit preventing me from climbing higher) and put your P.E.K.K.A in the back as an opening move, you could have an X-Bow in the other lane, and you won’t have the elixir for Sparky. They could play Balloon and have Zap ready. If you do start with P.E.K.K.A, ideally, you’ll want to make sure the rest of your hand is Bats, Skeletons, and Tornado. Two of the three leave you reasonably safe, however.
Sparky: hard to play right due to her numerous counters, but worth it unless your opponent uses Rocket. She’s slightly safer than P.E.K.K.A to start in the back, and she can deny any grounded push with the help of Tornado, even if the opponent Zaps. She’s basically Mega Knight with twice the DPS but needing to charge on defense for one less elixir, and then she too turns into a counterpush that’s easy to counter alone. I won’t lie; Sparky isn’t really a great card, but she’s not bad, either, and I’d rather play a fun card than a meta one.
Graveyard: sees little use for most of the match, but when you do play it your opponent usually loses their tower. No matter how badly you’re losing, you can always come back with Graveyard. I’ve also used it in some cases to allow a nearly-dead Sparky or P.E.K.K.A that the opponent ignored because they thought the tower would finish them to get a shot, or even four sometimes in P.E.K.K.A’s case. It’s expensive and easy to counter, but it leaves any matchup winnable (except for LavaLightning decks with Inferno Dragon or Tower).
Wizard: an inferior Executioner that I only use because my Executioner is level 4. As soon as I get my P.E.K.K.A to level 7 I’ll start requesting Executioners (unless he’s nerfed by then), and then I’ll start using him when he’s level 6. I don’t want to use Execnado, but it’s the only good answer to LavaLightning besides Inferno Dragon. I’m assuming you all know how to use Executioner, but if enoug people request a mini-guide I’ll insert one.
Skeletons: an excellent help to your defense against slow hitters, a cheap way to kill supports leftover from the opponent’s defense, and tied with Ice Spirit for the best card to cycle with. Perhaps Ice Spirit would be the better option in my deck, but I’m more comfortable with Skeletons. It’s up to the player, as each card has its own uses.
Bats: anti-air, high DPS, good distraction against certain units, and a cycle-friendly cost. What’s not to like?
Zap: some people still use Skeleton Army, and any opponent would need to make a mistake for you to get your full 23-elixir push down (unless they play Golem). Zap handles them, reduces Minions’ hitpoints to a range that Bats can one-shot, handles enemy Bats, resets Infernos, retargets anything, is an okay counter to Goblin Barrel/Gang, can assist in chipping out the tower (Graveyard+Zap almost always gets around 300, which isn’t cost-effective but can finish a match), and also has a cycle-friendly cost if you somehow don’t find value in it in some matchup and need the next card.
Tornado: Hog Rider counter, Miner counter, and you can combine with either splash card for devastating effects.
It’s time to learn about how to use this deck in a match. I always go first unless my opponent doesn’t play anything within 5-10 seconds, but I would IF you have Skeletons/Bats/Tornado in your hand always drop them behind the Knight Tower. representing my deck as well as a more patient player might.
Graveyard Pekka Wizard Deck TOUGH MATCHUPS
- Lava Hound: sort of a Rock-Paper matchup where you’re playing Rock. If they have Lightning, you can’t defend well at all, so it wither becomes a race to the first crown then defending as well as you can or a three-crown race. If they have Inferno Dragon but no Lightning, you can defend, but you can’t do much on offense unless they overextend. If they have both, you’ve lost. That’s solved if you carry Executioner, though, so if yours is reasonably leveled you’re good to go.
- Bait+Rocket or Mortar+Rocket: if you’re facing bait, you just need to defend for four minutes, because an opponent playing bait correctly will never lose to this deck, but if you play correctly they won’t win, either. If they overextend, Graveyard can get you a win. Against Mortar, you simply try not to overcommit, and look for an opening to counterpush. You may not find one, as they have Archers to hard-counter Graveyard and Rocket to handle P.E.K.K.A’s supports then Skeletons and Ice Spirit to stall P.E.K.K.A, but they won’t beat you, either, if you play correctly.
- Ewiz+P.E.K.K.A: just play defense. You won’t win unless you can bait their P.E.K.K.A and Ewiz then handle them in such a way that you’re left with a counterpush. However, due to P.E.K.K.A, even if they slip up you can force a draw.
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Thanks for reading this Clash Royale Graveyard Pekka Wizard Deck guide! All comments, questions, and criticism is welcome Pls Tell me in comment box If i Missed somthing Also Check Out Here Best Decks For Ramp Up Challenges