Clash Royale Opening Moves

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Hi Guys Filobel here  and today i am going to show you Clash Royale Opening Moves It’s very rare for a game to favor equally both the player who makes the first move, and the player who acts second. For instance, it’s a well known fact that the person playing first in chess is heavily favored. Similarly, Hearthstone gives the person who plays second a coin in order to offset the inherent disadvantage of playing second.

Clash Royale is actually biased in favor of the person who plays second. This is because acting second has only a tiny elixir cost to it (less than 1 elixir if you react fast enough), while giving you tons of information. The person who acts first gives information regarding which lane they are going to push in and what kind of push it’s going to be. The person who reacts (the player who acts second) is free to decide whether to start building a defense or attack the other lane. The reacting player can force the fight to take place on their side of the field, where they are at an advantage.

Clash Royale Opening Moves

Unlike chess or hearthstone however, Clash Royale doesn’t force one player to play first. It is up to the players to decide who goes first. So why then don’t games of clash royale devolve into staring contests? Because although the player who goes second has an advantage, there are a number of opening moves that lets you take advantage of acting first, or at least mitigate the downside. This guide provides a list of the better Clash Royale Opening Moves.

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Clash Royale Opening Moves: The Neutral Opening:


You can turn the tables around and force your opponent to commit by going for an opening move that doesn’t actually commit you. The most common way to do this is by splitting archers behind your king tower. This move is completely neutral: it doesn’t commit to any lane. The archers will either deal some chip damage, or will help defend against a push. Since splitting archers doesn’t commit you to either lane, it puts pressure on your opponent to be the one to commit. If they don’t, they basically gave you 3 elixir for free. If they do, then they’re the one that had to make a decision on which lane to push and you’re now the one that gets to decide whether to defend or push the other lane (and you conveniently have an archer to support either choice).

This move can also be done with minions, skarmy and goblin gang, though those are not 100% neutral, as they divide unevenly. Furthermore, with minions and skarmy, one half can be safely ignored by the opponent, so you need to be able to support them. Theoretically, it can be done with minions hordes, but I don’t advise that, because that’s too much of an elixir investment.

Princess behind, or right in front of the king tower is another neutral opener, since princess can defend both lanes.


Clash Royale Opening Moves: The cycle


If you have a very cheap troop (generally skeletons or ice spirit), you can use this opportunity to cycle in order to shape your hand. This is different from point 1, because the opponent doesn’t have to react to a skeleton or ice spirit, so they can keep waiting without being at much of a disadvantage. However, it does give you an advantage, because you now have a better hand. If your opponent does react, then that’s great! If they don’t, you’re in a position where you have some free skeletons or an ice spirit coming down a lane. It’s not much, but if your hand allows it, you can use it to make an initial push. For instance, you can take the opportunity of the ice spirit to launch a hog along with it, or place a mortar. However, don’t feel forced to do so. You can let the skeletons or ice spirit die and either wait for your opponent to make a move, or go for another opening move. In the case of skeletons, it’s preferable to split them, because if the opponent decides to push, they will act as distraction regardless of the lane they push in.


Clash Royale Opening Moves: The light push/chip damage


If you have cheap troops with potential for chip damage, you can try and force your opponent to answer. For instance, you can drop spear goblins or fire spirits at the bridge. If the opponent ignores them, you get some free chip damage and cycled your deck. If they answer with a spell, you managed to get that spell out of cycle and can try to capitalize on that. If they answer with a troop, then you forced them to commit to a lane, which puts you back into the reactive seat where you generally want to be. 2 elixir troops are best for this, but you can also do this with 3 elixir troops. 3 elixir troops are a bit more risky of putting you on the back foot. However, your opponent typically can’t afford to ignore them and they can put you ahead if they have a bad starting hand. For instance, starting with a goblin gang at the bridge puts your opponent in immediate danger and forces them to commit elixir in that lane. If they use log on the gang, then they are at a +1 elixir advantage. However, they need to commit immediately, otherwise they lose that elixir advantage, so basically, you spent 1 elixir (less when you consider the response time of the person playing second) in order to be in the reactive seat. Barrel, miner, dart goblins or princess (at the bridge) are other examples of 3 elixir troops you can use to force your opponent’s hand to varying degrees.


Clash Royale Opening Moves: Spawner opening


Opening with furnace or goblin hunt is great in that they pressure your opponent, but still act as defense. When placed in the middle, they protect both lanes, so it’s harder for the opponent to punish you, but they can’t just ignore them either. Tombstone is also a good opener. It can be ignored, but if your opponent just ignores it, it can be used to support a push.


Clash Royale Opening Moves: The collector opener


You can try to open with an elixir collector. The elixir collector in itself doesn’t commit you to a lane and has a very high upside if it pans out. It also forces your opponent on the offense (unless they have a rocket or miner), which means you’ll be fighting on your side of the field where you have an advantage. That said, if you’re going for this opener, make sure you have a defense ready, because if your opponent doesn’t have a rocket or miner ready for the collector, they will likely try to punish you with a big push and you will have little elixir to counter it.


Clash Royale Opening Moves: The aggressive push


You can try to catch your opponent off-guard with an all-in push. This is a very risky play and only do so if you have a very solid starting hand that has both a difficult to answer push and a solid defensive strategy if the push fails. For instance, if your opponent doesn’t have the right hand, a quick ice spirit + hog push, or a minions + miner push can do significant damage. However, if your opponent answers them properly, it can put you far behind. When you go for this strategy, try to decide quickly so that you can launch the push as soon as you have the elixir available, to make it harder for your opponent to answer it and make it more likely to catch him off-guard. To be entirely honest, this is not an opening move I like very much, but I feel it was important to include it, because it does take advantage of playing first. If you are playing against less experienced players, there is also the possibility of catching someone who didn’t skip the opening animation, but this doesn’t work against better players.

Clearly, there are other possible opening moves, but those are the main openers that either take advantage of being the first to play, or mitigate the inherent disadvantage of making the first move. You can start with a giant behind the king tower, and it’ll work from time to time, but this is exactly the kind of opener that gives an advantage to the reacting player Take a look at this page for more info

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