Clash Royale Lava Hound Double Dragon Deck Arena8+ Air Fecta Deck
Hey Lava Hound Double Dragon Deck guys, it’s QuaternionsRock , and today I will show you awesome Lava Hound Double Dragon Deck. Within the course of the last 90 days, I was fortunate enough to go from having 0 Legendaries to all of them except for the Princess. Thus, I’ve had the chance to experiment a lot more with different decks in Clash Royale. And today, I bring you one of the most powerful decks I have ever set my eyes upon Air-Fecta.
Lava Hound Double Dragon Deck Card Role:
Lava Hound: This is one of your main tanks, as well as one of your main damage dealers. Throw any air troop behind a Lava Hound and you have a fairly decent push. Once the Hound dies, the Lava Pups become one of your main damage dealers, and your Miner subs in as your main tank. The Hound is truly a scary-powerful card, regardless of how innocent its 37 Damage per second looks.
Inferno Dragon: The new kid on the block. Can really tear Arena Towers to shreds with adequate support. With a Lava Hound in front of it and a Baby Dragon and/or Mega Minion behind it, it stands an astoundingly high chance of reaching the tower with a good amount of Hitpoints left. But really, the Inferno Dragon is a defensive weapon. It has the uncanny ability to melt nearly all tanks to the ground before they get a chance to lock on the tower. Since no tanks target air, you then have a ripe counter-push opportunity with a full health Inferno Dragon.
Baby Dragon: This card is truly fun to play. With its modest Hitpoints, it doesn’t look like much, but its fun to watch as it chips away at Minions, Guards, Goblins, Fire Spirits, Barbarians… pretty much any horde troop. Fantastic defensive card. Can also be thrown down with a Miner on the tower for a nice mini-push. Substantially better with Miner than the Mega Minion because of its faster speed, giving it more of a chance to lob fireballs at the Tower before the Miner dies.
Miner: Probably one of the most universally hated cards there is. “Oh look, a weaker Knight that can be deployed anywhere.” You’d best be using that to your advantage. The Miner can turn the scraps of pretty much any defense into a brilliant counter-push. As you may have noticed, this deck is a heavily modified version of the classic Lava-Miner strategy. That basic strategy is still very useful in this deck—the only difference is that the Lava Pups aren’t your only win condition in this deck. The Miner also functions as a cheap distraction when you’re in a pinch. Lava Hound Double Dragon Deck
Mega Minion: Another new kid on the block. The Mega Minion is honestly way better than individual Minions will ever be, and it especially shows in this deck. Not only is it a great defensive troop—able to take out a Musketeer while the Inferno Dragon is melting a hole in the Giant right in front of her—but he functions very well behind the Lava Hound too. His slower Speed is actually an advantage: while there is a good chance that some Minions will fly past the Lava Hound and get shot to death, the Mega Minion is pretty much unable to do so. Lava Hound Double Dragon Deck
Mini P.E.K.K.A: Replacement Lumberjack/ Ice Wizard: When your air troops fail you and you really need a strong troop that can be targeted ground troops (i.e. the Prince) , you put down this bad boy. Also, if your Inferno Dragon ever gets shot down by a Musketeer or gets Zapped incessantly, The Mini P.E.K.K.A is an awesome.
(Zap: This card is so crucial nowadays that I’m not even going to bother explaining why its necessary.
Poison/Princess:/Rage: This card is stupid powerful right now. Destroys the Minion Horde for a +1 Elixir trade, slows down any opposing troop it touches, and makes a really eerie sound effect. This card + Miner does a stupid amount of damage to the Tower while limiting your opponent’s ability to kill the Miner with the usual suspects (Guards, Goblins, Minions, etc.). Lava Hound and Miner + Poison towards the end of the Lava Hound’s life is absolutely devastating, and that isn’t even this deck’s main push.
The Main Push of Lava Hound Double Dragon Deck
The main push is hard to achieve before Double Elixir, especially if you’re playing against a Miner/Hog cycle deck that will throw down a push in the other lane as soon as you spawn your Lava Hound, but it is by far the most devastating push in this deck. Think of this deck as an air-based P.E.K.K.A Double Prince deck: chances are, you won’t be able to make the full 16 Elixir push before Double Elixir, let alone the extra 6 Elixir required for Poison and Zap (22 Elixir total).
This deck’s full push actually costs as much as 27 Elixir, though considering the fact that the Miner and Poison don’t have to be sent in till very late in the push, the initial investment is only 20 Elixir.
Lava Hound Double Dragon Deck on Defense
Tank + Musketeer / Wizard / Sparky / Witch / Bowler / etc.
Start by placing down the Inferno Dragon just behind your Arena Tower. As soon as the Musketeer / Wizard lock on to the tower, have your Mega Minion take them out (sometimes you can get away with having the Musketeer / Wizard target your Mega Minion instead. It’s a bit more risky, but saves some Hitpoints on your tower). If it’s a Witch, use one of your spells or the Baby Dragon to take out her Skeletons and have the Witch itself target your Mega Minion right away, as her damage is pretty weak. If it’s Sparky, you may have to Zap her if you don’t spawn your Mega Minion quickly enough. If it’s the Bowler, just throw down your Mega Minion, as the Bowler doesn’t target air. If your Inferno Dragon somehow dies, be ready with the Mini P.E.K.K.A. Lava Hound Double Dragon Deck
Tank + Three Musketeers
This one’s a bit trickier, as Three Musketeers is any air deck’s worst nightmare. In a pinch, you can always use the Lava Hound to tank their shots for quite a bit (hopefully while you whittle them down), but that’s less than ideal. Usually you wan’t to Zap + Poison them for a +3 Elixir trade, then take out the tank as usual. If your Inferno Dragon somehow dies, be ready with the Mini P.E.K.K.A.
Hog Rider / Miner + Support
The Mini P.E.K.K.A and Mega Minion are both great ways to deal with Hog Riders / Miners. As for the support, either let your Mini P.E.K.K.A / Mega Minion take them out too, or use the Baby Dragon if they are Swarm troops. On some occasions, you may need to use either Zap or Poison as well (most notably: Miner + Minion Horde when your Baby Dragon isn’t in rotation).
P.E.K.K.A Double Prince
Definitely one of the trickier match-ups, as this deck doesn’t really have any distraction troops and neither the P.E.K.K.A nor the Princes target air troops. Start with the Inferno Dragon, as always, and make sure it targets the P.E.K.K.A, NOT the Princes. In the meantime, have a Mega Minion whittle away at one of the Princes. Once the P.E.K.K.A is gone, spawn a Mini P.E.K.K.A to take out the surviving Prince. If the Dark Prince is left, then the Mini P.E.K.K.A will survive with a decent amount of health left. If the Prince is left, then the Mini P.E.K.k.A won’t fare to well.
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What do you think of the deck? Like it? Dislike it? Strong? Weak? Tough? Easy? Don’t forget to leave a comment down below! As always, this is QuaternionsRock, and see you in the Arena.