Clash Royale F2P Giant Executioner Deck Arena 9+ 4k Trophy Deck
Hi Guys Giant Executioner Deck Arena 9+ Whats up Md Aaqib here and today I am going to show you Giant Executioner Deck Arena 9+ Which is working well for me after using this I broke 4000+ and now i am currently sitting at 4130 which is my personal best at level 9 so the best part of this is drop giant behind the tower and executioner behind it and Zap ready for opponent Inferno tower or Inferno Dragon and executioner will take care of any small units which your opponent will be play to counter your giant for example Minion horde,Skarmy,minions,musketeer,goblins etc etc so this is my main strategy let’s take a look this Giant Executioner Deck guide Also Check Out Here Top 13 February 2018 Meta Decks
Giant: The main card in your deck. Deals high damage to towers and can tank a LOT for the rest of your troops. have a lot of health and does decent damage.as i said above I like to start it from the back or put it down with Executioner at the bridge or put it at the bridge to start a huge counterpush.Such a strong thing. 5 Elixir is not cheap, but it’s certainly not expensive, if you look at other Beatdown win conditions (You just can’t play Golem and Lava Hound nowadays due to sheer Elite Barbarians pressure). So, the choice was Giant, pretty bulky and strong too, at a nice cost.
Musketeer: This is your main backline, use her to support your Giant if executioner is not in your hand Put her with the mega minion and you have a crazy defensive and offensive combo. Use her along with the Mega Minion to defend against Lavahound,Before the x2 Elixir time, try to do some mini pushes with her and Use Giant +Musketeer+Zap.This combo can easily take out a Tower If your opponent doesn’t know how to deal with it properly. I strongly recommend you take a look at this guide to read
Executioner: He will be your main support for your Giant. He will take care of low HP troops such as the Skeleton Army, Minion Horde, and even Barbarians. He is great to use together with the Giant to counter the usual low HP units against him. With the Giant + Executioner already on the move, they are also backed up with Mega Minions Archers,musketeer,Fireball or whatever is ready in your hand
Inferno Tower: The Inferno Tower is one of the best, if not the best defensive building in the game. It can take out any tank with ease, and is good against princes, hog riders, lava hounds, and all sorts of other troops. Using Inferno+zap alone can take out a whole sparky push. Just make sure to time the zap right before the sparky hits the inferno. Place the inferno in middle.
Archers: I use Arechers behind the Giant If Musketeer ,Executioner or mega minion is not in my rotation OR Archers at the very back in Starting game.It is your hard counter to a valk. Place them in the middle of the map and it will take a valk 4 swings to kill them thus netting you a +1 trade. They can also be use to surround a wizard and take him out but this can only really be done if the wizard is alone. Additionally, archers can be used to kill a baby dragon/Graveyard/musketeer/Minipekka. If placed correctly.
Mega Minion:This is my favourite card inside the game I still use this after recent nerfe.When dropped behind a Giant, the Mega Minion+ Executioner can handle nearly anything your opponent uses to counter the Giant. Mega Minion is very strong against Giant / Bowler decks as the Bowler cannot attack air. Mega Minion can live through a Fireball two levels higher, so it can handle quite a bit of punishment. Mega Minion kills Minions, Princess, Goblins, etc in one shot, so it is also useful for clearing Minion Horde from your Lava Hound.
Zap: One of the best cards in the game after the nerf.its very good on Defense, offense, cycle, resets charges. The Zap can do practically anything. Zap is excellent at taking out small units such as Skeletons, Spear Goblins distracting your Mega Minions. Great at dealing with Inferno Tower
Fireball: Super versatile card. Card can be used on Barbrians, 3 Musketeers, Catching wizard + crown tower, catching elixir pump + troop + crown tower etc.,a lot of players higher up play princess + minion horde. Usually I fireball the princess and their crown tower It can finish the game with direct damage, it can make POSITIVE ELIXIR TRADES (OJ hype) and it can be used in double elixir alongside Giant to dispatch any counters your opponent might have (archers, mega minion).
Start your play with a Giant right down at the back of your arena tower. Put your Musketeer or Executioner at the back of your King Tower. Before it reaches the bridge, drop the Giant in front. Add an Executioner or Musketeer in the push and it will be almost impossible to stop.
The ability of the Executioner to target both units on air and ground is quite a feat. Countering your push can be hard since the Executioner has an average to good HP pool. Aside from your offensive power, this deck is also great on defense.
The deck is not equipped with the Zap spell to counter Sparky decks. You can easily replace the The Log with Zap accordingly.
Giant Executioner Deck Offensive Combos:
- Giant+Executioner Combo
- Giant+Mega Minion+Archers Combo
- Executioner+Mega Minion Combo
- Lone Executioner can do thousand of damage if your opponenet dosen’t counter him
I strongly suggest trying this Giant Executioner Deck – It’s fun to play, easy to use All comments, questions, and criticism is welcome.
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